In this review we talk about Alberver’s Redemption, the first chapter of the saga La Torre, an exciting campaign for D&D5e and 3.5. The stories contained in it take the characters from the first to the fourth level.
The manual has been published (after a successful Kickstarter) by The Velar Company, which we thank for sending us a physical copy of the product. We invite you to follow them on their Facebook page, Instagram page and official website to discover many other projects.
If you are interested in buying, you can find the limited edition manual with hard cover and PDF for 100$ on the official store. Also on the website you can find only the PDF for 23$.
Alberver’s Redemption Structure and Art Review
Alberver’s Redemption is a massive and imposing tome, which will surely make a great impression on your bookshelf. This campaign is the first of a series of volumes. All the manuals are playable on their own, or can be connected to create an epic adventure.
The tome has 284 pages firmly bound with an hardcover. The writing is very simple and direct, so that it can be browsed without difficulty. A plus point is the presence of text boxes and bold skilfully positioned so as to further facilitate reading.


In addition to the campaign, we also find various side quests that can be inserted in the main plot or played as one-shot. In this way the material available for playing increases considerably.


Artistically speaking, the manual is satisfying and maintains a consistent style, also considering the coexistence of works created by artists and others born thanks to the use of an AI. All the illustrations are well done and help you immerse yourself in the adventure. In addition to this, we find a lot of maps for combat or to show important places to players; they have all been created in an excellent way and are perfect to put on the table to support you during the various sessions.
The Campaign
The campaign is set in Minian, a river city, and in the surrounding areas, which are outlined in an elegant and coherent way in the manual. This is also thanks to the use of boxes and insights present throughout the volume. In the manual we find several premade PCs, with their own character sheets that easily inserts them into the narrative, but nothing prevents players from creating their own; in this case the manual offers many suggestions and ideas on how to best integrate them into the setting.
The story begins in a classic way: a group of budding adventurers sitting at a tavern table. But suddenly a heinous murder shakes the tranquility of the place and will lead our heroes into a spiral of secrets, particular characters and fearsome opponents.


In order not to fall into spoilers that would ruin your experience, I can not say more about the plot, but I admit that it surprised and delighted me many times thanks to plot-twist and remarkable revelations. In addition to this, we find various paths that history can take based on the choices of the PCs. I also point out that each opponent (monster or humanoid) presents its own statblock, so as to avoid boring searches in other volumes.
This campaign is great for a group of novices, both for the very simple structure, and because the narrator finds a lot of suggestions and supporting texts. In fact, thanks to the text boxes, it has access to advice on how to conduct the various scenes and combats. But even the most veteran players will find it interesting, as it is an adventure that has several noteworthy challenges within it.
Side Quest
Within the book we find, in addition to the main campaign, a series of side adventures that delve into Minian and its surroundings.
These adventures can then be played both as one-shot in an alternative evening, and as enrichments and deepenings of the main plot. The stories are all interesting and range from classic recovery missions to occult investigations.



A plus point is that each adventure has its own unique battle maps, all different and detailed. In this way the dungeon master will always be able to manage the combats at their best and make them exciting for their players.
The adventures that impressed me the most are Mrs. Lebernoff’s Cocorita and Ehberard’s Heretic. Both are well written and structured, as well as dealing with very different themes in order to show the potential of the setting and its versatility.
Appendices and Additional Elements
At the end of the manual we find various additional contents that are used to add both lore information and game elements. Among them we find magical items, monsters, tips for the master and many insights of a historical and social nature.
The items and monsters are very intriguing and can certainly become an interesting addition to use outside of the Minian setting. Instead the insights are precious historical and religious details that further embellish the setting. Both of these chapters are very enjoyable to read and allow you to understand even more about the game world and its secrets.



Finally, we find useful tips for the narrator on how to manage the experience and how to calibrate the difficulty. The chapter on experience points is necessary since the main campaign would foresee growth through milestones, but for groups that prefer to accumulate XP this in-depth study explains to the master how to assign them. Similarly, the chapter on calibrating the difficulty is well done and allows the most experienced (or ruthless) masters to indulge in creating complex challenges for their players.
Conclusion of Alberver’s Redemption Review
In conclusion, La Torre – Alberver’s Redemption is a great campaign for D&D5e and 3.5, suitable for both novices and more experienced players. The effective art sector and maps are accompanied by a fluid and simple writing, improving the experience for both the master and the players.
Various additional materials allow the campaign to have a great duration and to entertain the group for a long time, enjoying at best the first levels of the characters.
So if you are looking for a well-written and exciting campaign, Alberver’s Redemption is for you; now go adventurers, because Minian needs you!


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