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One More Quest | Review

Oct 30, 2024 | reviews

Before beginning this review, we would like to thank Horrible Guild and Need Games for providing us with a copy of the Collector’s Edition of One More Quest (the One More Bundle). Thanks to this, we had the opportunity to thoroughly test the game and share our impressions with you.

One More Quest is the evolution of the famous Dungeon Fighter, a board game loved for its combination of skill and storytelling. It was born thanks to a successful Kickstarter campaign that, with an initial goal of 10,000 euros, then raised more than 100,000 euros.

If after reading our review you want to buy the One More Quest manual, you can find it on the Need Games store at the price of € 54.90 (PDF included). If you want the complete package, the One More Bundle, you can find it on the same page at the cost of € 146.30.

The Collector’s Edition of One More Quest offers a complete set of tools to immediately immerse yourself in the game. Inside you will find:

  • The core rulebook, with all the rules needed to play and create memorable adventures.
  • Custom dice and dice bag, specific to the game system; add a touch of creativity to every challenge.
  • The game board, essential for setting up sessions.
  • The master’s screen, to help the narrator better manage the experience.

Keep in mind that there is also an additional manual, which must be purchased separately (on the same store). This is The Adventure’s Mixtape, a supplement with a series of ready-to-use scenarios, designed to immediately test the skills of your party.

One More Quest: the Perfect Mix of Comedy and Dexterity

One More Quest is a roleplaying game that combines elements of comedy and skill, offering a unique and unconventional gaming experience. Born as an evolution of the famous board game Dungeon Fighter, it pushes players to immerse themselves in creative challenges, where rolling dice becomes a real physical act. Obtaining a good numerical result is not enough: the way you roll the dice is an integral part of the fun!

It draws full inspiration from the reference board game, with mechanics that require unusual and creative dice rolls. You will have to hit specific targets on the game board, but the way you roll the dice (only d6) can vary based on particular challenges. This introduces variety and makes the experience much more dynamic. For this purpose there is a real list regarding the restrictions and ways of rolling, with relative description, reference skill and condition.

At the heart of the game system is a philosophy of “Fail Forward”: even a failed roll contributes to the progress of the narrative. An unlucky roll can still lead to unexpected and often hilarious results, which add to the comedy of the scene. Imagine a bard who, instead of completely failing a charm spell, ends up attracting the unwanted attention of the orc’s wife who was supposed to negotiate the peace!

In the world of One More Quest, you don’t play as heroes destined to save the world, but rather as a ragtag band of desperate wanderers. These characters find themselves forced to clear dungeons for money, a job that no one would do if not out of pure necessity or because of strange personal ambitions. The overall tone of the game is deliberately light and ironic, with a setting that celebrates the chaotic situations and small victories of its unlikely protagonists.

The Structure of the Manual

This book has more than 300 pages, well organized in different sections to make reading smooth. From the beginning, the game stands out for an extremely clear explanation of the basic rules, accompanied by useful illustrated examples.

From a rules perspective, One More Quest presents itself as a simple and accessible game. It does not overwhelm narrators and players with complicated rules or excessive technical details. This simplicity makes it an ideal product even for those approaching roleplaying games for the first time, while maintaining a level of depth capable of satisfying more expert players.

Character Creation

As you read further, you get to the heart of the game: character creation. The manual offers 14 playable classes, each with its own unique feats, skills, and equipment. Among the classes, we find classic archetypes such as the elementalist, the necromancer and the spiritualist, but each one is characterized in a unique way.

For example, the fire elementalist is a powerful but unpredictable figure. Their spells are so devastating that they risk destroying everything around them, including their teammates and even the treasure they are fighting for! This characterization also introduces a pinch of madness and danger, making every cast a potential chaos. An example of a spell? Well, one of the their powers uses… chili peppers, but I won’t reveal more so as not to spoil the surprise!

After choosing the class, you move on to selecting the Ancestors, or the genetic lineage of the character. There are six options, ranging from classic humans and elves to more unusual creatures, such as frogfolk. But it doesn’t end there: the character customization continues with the choice of an Archetype. With 20 Archetypes available, you will have the opportunity to create unique and deeply personalized characters, giving life to original combinations of skills and characteristics.

The manual dedicates a complete section to items, offering a vast range of equipment: weapons, armor, materials and various tools. The quantity and variety are such as to offer infinite possibilities for customization, both in terms of gameplay and narrative.

One More Quest Setting: the Middleware Lands

Once the introductory part is over, the manual gets into the thick of things with the description of the setting. After a brief introduction to the concept of dungeons, you can read the Traveler’s Guide, which presents the places of Middlewhere, the world in which the adventures take place. Each kingdom has its own detailed description, with information on demographics, society, culture, politics and geography. This creates a rich context, perfect for embellishing your adventures and making each journey unique.

The setting does not just describe the kingdoms. The book also explores the folklore of Middlewhere, providing a list of cultures and religions that add further depth and variety to the game world, allowing the Game Master to create immersive and compelling stories.

A section is dedicated to the Supreme Dungeon Master, with useful suggestions for managing game sessions in the best possible way. From advice on how to use the rules, to how to explain the game to new players or manage online sessions, this part of the manual is a real gem for novice storytellers, but also contains interesting ideas for the more experienced.

In the last pages of One More Quest, we find a vast bestiary full of creatures of all kinds, complete with descriptions and statblocks ready to be used in the game. In addition, the manual offers two playable adventures, perfect for those who want to immediately catapult themselves into the world of One More Quest and start experiencing exciting adventures.

The Adventure Mixtape

This manual represents the first official collection of playable scenarios for One More Quest. It offers a selection of unique dungeons and bizarre bosses, perfect for enriching the gaming experience with new challenges and surreal situations. The compilation includes an assortment of 14 adventures, each characterized by a strong sense of humor and memorable and unlikely characters, designed to entertain players with the irreverent tone of the game.

Each adventure is designed to be played individually, but the manual also includes narrative hooks that allow the various scenarios to be combined into a larger and more challenging campaign. Detailed maps and suggestions for the DM are also included, making it easier to manage the games.

An example is the Joining the Circus scenario, where the characters meet Friedrich Zapadaur, one of the kingdom’s most notorious Dungeon Fighters, known for his passion for alcohol and live entertainment. The encounter takes an unexpected turn when Zapadaur invites the players to drink at the inn: what should be a quiet evening quickly turns into a continuous and constant degeneracy.

Each adventure in this collection manages to balance comedy and challenge, immersing players in a world full of bizarre and ever-changing situations, perfectly suited to those who love humor and the more eccentric side of TTRPGs.

One More Quest Aesthetics Review

From an aesthetic point of view, the One More Quest manual stands out for its care and accessibility. Each page is characterized by a background that recalls crumpled paper, giving a vintage touch without compromising readability. The black font chosen for the text is clear and immediate, maintaining a perfect contrast with the background and facilitating reading.

One aspect that deserves a special mention are the illustrations: fun and captivating, they recall the style of Dungeon Fighter. These images, in addition to being visually pleasing, add an additional touch of humor that goes well with the comic tone of the game.

The maps are also carefully drawn: detailed enough to guide players without visually overloading the pages, they are pleasant and functional.

Conclusions of the Review of One More Quest

One More Quest represents an interesting evolution of roleplaying games, combining humor and challenges of dexterity in a unique and engaging way. Thanks to a game system that encourages physical creativity and Fail Forward, the game turns every action into an opportunity to laugh. The experience is not designed for traditional heroes, but for strange and desperate characters, offering players a chaotic and fun setting.

Content-wise, the manual is complete and well-structured, with classes, archetypes, and a rich setting that offer many customization possibilities. Furthermore, the illustrations and layout are perfectly in line with the light-hearted tone of the game, making reading pleasant and immersive.

To conclude this review, One More Quest is recommended to those looking for a tabletop RPG outside the box, which transforms each game session into a series of gags and bizarre situations. Despite the unconventional approach, the game remains accessible even to those approaching roleplaying games for the first time, offering a light and fun experience that can surprise even the most experienced players.

If you enjoyed this review of One More Quest, keep following us for more TTRPG manuals!

 

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Marika Polla

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